Dr Boll Talks To Insomniac Mania About Hunter : The Reckoning - January 26th 2005
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Dr Uwe Boll director of "House of the Dead", "Alone in the Dark" and "BloodRayne" answered the following questions on an upcoming project called "Hunter : The Reckoning"! This exclusive interview will hopefully shed some light on what the film is about and how the director will tackle it. It is based on the game with the same title and so far only Donald Sutherland has been added to the cast list.
Join us in the forum now to talk about this project. If you have further questions for Dr Boll, please e-mail the insomniacmania.com staff. Also be sure to check out Dr Uwe Boll´s promotional message!
Question - In the movie "Hunter : The Reckoning" how will you match the perspective that we see in the game?
Dr Boll - We have an extremely well drafted script, it will include skin riders, ghouls and carpenters etc. It is a little complicated but they took care together with the company "White Wolf" to bring all of the game elements on paper.
Question - In the game, evil is everywhere, "they are our babysitters, policemen, bartenders and even our friends." Dr Boll, how will you display this concept without the film becoming a cheesy rip off of say "The Body snatchers"? How will you demonstrate that these characters are evil?
Dr Boll - This is a good point - everyone is suspicious - there is no place safe. It is a good question because it was a general decision for the skin rider to use his own body? He will have a split personality, where he can morph into different bodies. The writers made some very good decisions.
Question - In your movie how do people become Hunters? Will you avoid giving them a uncreative name like Blade Trinity´s Nightstalkers?
Dr Boll - Hunters are hunters, is is like an underground army - not essentially made of up of an elite team - more likely containing the last survivors, some with special abilities. Our lead character will refuse to be a Hunter. He wants his normal life back - but there is no way back
Question - How will you start the movie "Hunter : The Reckoning"? A great introduction would be a multi-layered action shot introducing us to the main characters, Deuce, Father Cortez, Kassandra and Samantha? Will you combine their introductions to save screen time?
Dr Boll - Yes, they will come into the film as a group. Our lead character is called "Riggs".
Question - How will you differentiate the characters? Will you give each one a special ability, weapon or combo to impress the reviewers?
Dr Boll - We will do exactly that.
Question - There should be a lengthy use of all weapons seen in the game from twenty melee weapons, ranged and spell weapons, axes, shotguns, swords and flamethrowers, which weapons will appear in the film? How long will we see them featured?
Dr Boll - We will use all weapons and we shall have very big action sequences. There will also be a massacre in a big slaughterhouse with chainsaws.
Question - In the game the characters improve in skills and stats, how will you express this in the movie? Are you just going to give them bigger weapons to delude us that have improved? I would be most impressed if at the beginning you could make the characters miss or get in less fatal shots. Then near the end they can take out some of the characters with fatal headshots in fewer bullets with less powerful weapons!?
Dr Boll - Everybody has special weapons and abilities from the beginning on
Question - Which actors are you wanting to use for the lead roles?
Dr Boll - I do not know yet. I have a great part that Donald Sutherland.
Question - Will you use the music band "Coma"? The same band that was used for the game?
Dr Boll - I will talk to "White Wolf" about it.
Question - Will you combine CGI with live action shots to pull the effects off?
Dr Boll - Absolutely
Question - Graphical effects are always referred back to the Matrix movies these days, how will your movies separate themselves from this shadow? What unique shots are we most likely going to see that could do this for your films?
Dr Boll - I like the camera work used in "Pirates of the Caribbean", we used something similar in our latest film "BloodRayne".
Question - You can also take out the enemies piece by piece, shooting off bodyparts etc...could we see this feature often, instead of just taking out loads of enemies using big explosions?
Dr Boll - Cutting or shooting people in pieces is defiantly one of my strong sides as a director.
Question - The scenic view can sometimes let a movie down, if there is not much change in the environment. Could you blend many different environments smoothly to make the film look fantastic? Research suggests there is a cemetery, gothic church, train station and prison. Instead of copying Resident Evil perhaps the zombies could be walking around before the characters realise they are in the cemetery?
Dr Boll - Our ghouls are under a graveyard eating the dead people. A lot of skin riders are based in a hospital. The Hunters are situated in an old church.
Question - Will you incorporate a few split screen scenes? If you have seen the TV series 24, they sometimes split the screen up to follow a character and then join up again at the end of the shot. You could mimic the multiplayer features you seen in a game for a split second to make the fight sequences fluent?
Dr Boll - I do not know. I got roasted because I used videogame footage in "House of the Dead".
Question - How will you handle the choreography of the characters? Each one will move differently to the other; how will you pull this off subtly?
Dr Boll - This is interesting in a game and easy in a movie to show, with more subjective strategies at our disposal.
Question - Will we see dual gun action? A character emptying both clips at once, into all of the monsters featured in the game in just one shot?
Dr Boll - Absolutely. I have never seen this in any other movie before.
Question - Will the zombies in this project resemble those from House of the Dead? How will you upgrade your work, to make them look cooler and more horrific?
Dr Boll - We will have different special effect make up. Our zombies here will look and act even more screwed up then those from "House of the Dead".
Question - The film should also include Ghouls and Vampires! How will you portray these characters, how can you make your vampires cooler then those seen in BloodRayne and Blade?
Dr Boll - The Ghouls will look human, they will eat the dead. Carpenters will also be featured in the film - a kind of werewolf/vampires - but we will not have Vampires in this particular film.
Question - There will be 7 "insane" boss monsters right? Will you match these bosses with those in the game, a true adaptation?
Dr Boll - We cannot bring in the 7 monsters - it is not in the script that "White Wolf" approved.
Question - Will the concept artwork and downloads featured on the official site of "Hunter: The Reckoning" be reflected in the upcoming posters?
Dr Boll - Production will start soon. "Dungeon Siege" is my next project before "Hunter : The Reckoning"
by : Rob Shan Lone
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